GDC 2014: Shader-limited Optimization for AMD’s GCN – PC Perspectives

GDC 2014: Shader-limited Optimization for AMD’s GCN
PC Perspectives
While Mantle and DirectX 12 are designed to reduce overhead and keep GPUs loaded, the conversation shifts when you are limited by shader throughput. Modern graphics processors are dominated by sometimes thousands of compute cores. Video drivers …

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Source: GDC 2014 News From Google News

    

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