GDC 2014: Shader-limited Optimization for AMD’s GCN
PC Perspectives While Mantle and DirectX 12 are designed to reduce overhead and keep GPUs loaded, the conversation shifts when you are limited by shader throughput. Modern graphics processors are dominated by sometimes thousands of compute cores. Video drivers … |
Source: GDC 2014 News From Google News
Zennie Abraham | Zennie Abraham or “Zennie62” is the founder of Zennie62Media which consists of zennie62blog.com and a multimedia blog news aggregator and video network, and 78-blog network, with social media and content development services and consulting. Zennie is a pioneer video blogger, YouTube Partner, social media practitioner, game developer, and pundit. Note: news aggregator content does not reflect the personal views of Mr. Abraham.