GDC 2014: Sherlock Holmes to Get the Unreal Treatment – The Escapist

GDC 2014: Sherlock Holmes to Get the Unreal Treatment
The Escapist
Since the early 2000s, we’ve seen six Sherlock Holmes games from Frogwares Studio, which have all utilized Frogwares’ in-house graphics engine. The previous installment, The Testament of Sherlock Holmes was the first to give up the traditional

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Source: GDC 2014 News From Google News

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