GPU ROPs Differences Between PS4 & Xbox One Don’t Reflect Practical … – GamingBolt

GamingBolt
At this year’s Game Developers Conference, Avalanche Studios head of research Emil Persson offered his views on the PS4 and Xbox One effectively utilizing ROPs for higher bandwidth textures. According to Persson, the PS4 could render 64 bit textures …

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Source: Game Developers Conference News From Google News

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