Bridging the generation gap: Porting games to new platforms – Polygon

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Bridging the generation gap: Porting games to new platforms
Polygon
At the 2015 Game Developers Conference, Lead Programmer Christian Gyrling recalled that the initial port of the game — prior to any significant engine optimization — ran at less than 10 frames per second. Even after the game’s new rendering code had …

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From:: Game Developers Conference News By Google News

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