Video: Why real time-destruction is the core of Rainbow Six: Siege
Gamasutra There’s a lot of destruction in Rainbow Six: Siege, and it’s such an important feature for the game that an entire engine was built to handle it. In this 2016 GDC session Ubisoft’s Julien L’Heureux discusses the process of developing and implementing … |
Source:: Game Developers Conference News By Google News
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