Video: Inside the performance capture process for Infamous: Second Son – Gamasutra

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Video: Inside the performance capture process for Infamous: Second Son
Gamasutra
The human face can display an incredibly complex and subtle range of emotions, which is great for most of us — and a giant pain for devs who are trying to portray realistic facial animation in their games. At GDC 2014, Sucker Punch’s Spencer Alexander

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Source:: Game Developers Conference News By Google News

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