The title’s a bit misleading, as you might think the legendary Don Daglow wrote this blog post. No. What I’m saying is this is a quick blog post before I interview Mr. Daglow at 4 PM, PST. Now two things: first, who’s Don Daglow and second what do I think of GDC so far?
Well, to the first, if you’ve ever wondered who made the first Star Trek computer game, or the first computer-based baseball game, or the first graphical massively-multiplayer online role-playing game, that’s Don Daglow. He created Star Trek in 1972, when this blogger was just 10 years old. Basically Don was making computer games before the advent of the home computer, and now, in a digital media age, his name is more golden than ever before. Daglow is constantly called on to offer his view of gaming and gaming design and its future. All this from someone who’s really a playwrite.
That’s who I’m meeting at 4 PM.
But, and as lofty as Mr. Daglow’s profile is, there’s a lot more to the GDC 2012. First, the one thing all veteran attendees point to is that it’s just much bigger this year than in 2011. And since the cost to book space in the Exhibit Hall has not decreased, that can only mean the economy’s turning around.
GDC A Networkers Paradise
Where E3 is more for comsumption of games – well, consumers – GDC is business-to-business. One person I talked to at length about the gaming industry and his firm, was John C. O’Neill, the President and CEO of Spark Plug Games. I met John via an introduction courtesy of my good friend J. Randy Gordon, who’s probably the best raw connector of people in the gaming industry. In this Tout, John explains what Spark Plug Games is:
There’s a lot of funny occurences, too. Like this Tout!
Ok, off to see Don!